Thursday, July 30, 2009

More Walt Disney Family Museum News

A background drawing from the all important "Skeleton Dance", the first of the Silly Symphonies series. This cartoon was penned by Ub Iwerks from an idea by Carl Stalling. The ability for Walt to expand beyond the success of Mickey Mouse was critical in is ability to finance Snow White and to continue to expand the studio. One could argue that this was also the first shot at what would become Fantasia.

Model sheets were used so that the animators could be consistent with the development of the characters. But they are wonderful pieces of artwork in their own right. This is a good look at Goofy.


As you know, the Museum was founded by his daughter Diane. This is a sweet picture of her and her Dad spending some time together.

As promised last week, I have recieved more images and information about the galleries of the Walt Disney Family Museum. This time we take a look at Walt's life from 1928-1940.
1928 was a breakthrough year for Walt and Roy. Mickey Mouse was introduced and became a huge hit. The Silly Symphonies made their debut in 1929 and they became Walt's lab to test new ideas in animation and to improve the skills of his artists. All of this empowered Walt and pushed him towards another huge success - Snow White. The list of achievements during this period goes on and on. The first Technicolor cartoon, the first use of the mulitplane camera to add depth, and improvements in personaltiy animation that have become the signature of the Disney studio.
For Walt, probably the two most important success stories was the expansion of his family with daughters Sharon and Diane.
Then came World War II and everything changed. We will talk more about that next week.

To learn more or to buy tickets, visit the Museum's website at http://www.waltdisney.org/.

Walt Disney Family Museum Tickets now available


Tickets and memberships for the Walt Disney Family Museum are now available at their website. Originally this was supposed to start August 1 but there is now no reason to wait. The museum opens October 1 and it is expected that tickets are going to go very, very fast. Each ticket gets you specific time to visit. The size of the crowds will be very limited with only 180 people per hour (even Dumbo has a higher capacity than that).


Cost to visit is $20. Memberships are available and get you some additional perks. Single adult, $75; dual adult, $125; founding member $500, etc. There is even a new book that you can preorder.


I have not heard anything more about the D23 free preview on September 26th and 27th. Their website still claims you can order those tickets starting on August 1st. If that is the case, I would expect another D23 30-second sell-out. The daily capacity of the museum is just over 1200 people and they are offering D23 members up to 4 tickets.

D23 UPDATE: July 31 - According to D23, Richard Benefield, the Walt Disney Family Museum Director made a statement that the ticket distribution process will be delayed and an announcement is schedule for August 3. Their goal is "to create the user experience possible and ensure that all D23 Members have the same opportunity at getting a ticket for the special preview weekend". You can still purchase timed-entry tickets at the website and that system seems pretty straight forward. They got a headstart just to make sure they would be prepared to get swamped on Saturday.

To learn more visit the website or their Facebook page.


As for me, I am very excited about my first visit.

Book Review: Mousejunkies



Mousejunkies: Tips, Tales, and Tricks for a Disney World Fix is a new book penned by Bill Burke and published by Travelers Trails. Bill Burke is a travel writer in the Northeast and an avid New England Patriots fan. He has gathered a Ocean's Eleven like cast of fellow Mousejunkies as they give you tips about the parks, resorts, dining, and other activities.

The book is breezy and at at times comical and it is decidedly pointed towards adults. This is a good thing. Bill has provide a first person look at what makes for a stress free WDW trip. It is not a comprehensive description and it won't replace The Unofficial Guide as the must have touring book. But it is a good read for somebody who has been to the park before and wants to learn a few more tricks.

It is not all about detail like the various design books or a listing of every phone number in Orlando. Instead it is like a good buddy who has been down to Florida an almost unhealthy amount of times giving us advice. Kind of like most of us who read and write this blog.
  • Mr. Burke tells of that moment when he caught the Disney theme park bug and introduces us to his collection of experts who will pop up now and again throughout the book.
  • Next we get the travel basics including when to travel, special events, a discussion about costs, and where to stay. He does not cover every hotel just the ones he prefers.
  • Like Lou Mongello, Burke is very food focused. His section on the buffets is one of the most complete in the book.
  • Our tour of the parks is in a section called "The Way of the Mousejunkie" and it has some great touring tips.
  • You have to like a book that has a section dedicated to the best and worst restrooms.
  • Of course, there are a few of you who have to take children with you and they have a section that focuses on making that an enjoyable experience.
  • He is a Stacey Aswad fan and that earns bonus points in my book.
  • We get the Mousejunkies take on the Disney Cruise Line.
  • Learn a bit out the DVC system. They are all huge fans of the DVC program and if you needed somebody to push you over the edge then...you know one of those Bay Lake Tower rooms would be...
  • Following in the tradition of Mousetales, we get a run down of absolutely disgusting guest behavior.
  • Finally, Bill and his team tell us why they are willing to put up with ridicule from their peers and will keep returning to the World as often as they can.

Wednesday, July 29, 2009

Disney Design and the Process of Unfolding - Part 2

As Monty Python famously once said, “And now for something completely different”.

This series is my opportunity to explore my curiosity with the principles articulated in Christopher Alexander’s A Pattern Language and his latest work The Nature of Order: An Essay on the Art of Building and The Nature of the Universe. I intend to use the Disney theme parks as my lab to better understand those principles. So please indulge me as I think out loud. You bought the ticket; let’s go for the ride.

Go here to read Part One.

This series of blogs is based on the hypothesis of Alexander’s latest work The Nature of Order: The Phenomenon of Life (2005):

“What we call “life” is a general condition, which exists, to some degree or other, in every part of space: brick, stone, grass, river, painting, building, daffodil, human being, forest, city. And further: The key to this idea is that every part of space – every connected region of space, small or large – has some degree of life, and that this degree of life is well defined, objectively existing, and measurable.”

As you know, you can only manage what you can measure. What am I to measure and how? Alexander even provides a standard that is “so dead” on it is worth stating in its entirety:

“We are going to pay attention to what we can see and what we can identify and what we can know. And the criterion for knowing it is, that whatever we hold to be true can be put in some kind of experimental form, that another person can then be convinced of. And that unless something meets the standard of being sharable in that kind of sense, it isn’t going to pass muster”. (http://www.katarxis3.com/Alexander.htm)

There are billions of people in the world. The notion that you can create spaces that appeal to such a broad range of opinions and cultures would seem insurmountable. However, as fans of the parks, you know that shared community experience of joy happens all the time. Why is that?

People from around the world come to the parks to experience that Disney “magic”. Best described by James B. Stewart in Disneywar, the Disney “magic” is when “people’s apprehension turns into awe and delight”. Carefully designed immersive environments can make a significant impression on the individual and can quickly change one’s mood and behavior.

Christopher Alexander made a fundamental discovery while researching A Pattern Language. He realized that “human feeling is mostly the same, mostly the same from person to person, mostly the same in every person”. Walt Disney also understood the power of this idea.

What about us as individuals? Aren’t we all different, with different experiences, backgrounds, and education? Alexander recognizes that “there is a part of human feeling where we are all different”. He goes on to say that “each of us has our idiosyncrasies, our unique individual human character”.

Alexander notes that we “often concentrate on…talking about feelings, and comparing feelings”. But his research over 40 years has shown that those individual qualities account for only about ten percent of the feelings that we feel. What about the other 90 percent? The answer is the other 90 percent of our feelings are the “stuff in which we are all the same and we feel the same things”.

Okay back to how this relates to Disney. One of Walt’s greatest gifts was his ability to understand those universal feelings. He was able to articulate those emotions and mirror them back to us in a way that resonates even today. As one of the most influential artists of the 20th Century, his works have crossed boundaries and cultures, they are still relevant, and have stood the test of time.

The question remains: How did he and his Imagineers pull off this trick of universal glee in an immersive environment? What are the inherent patterns within the Disney theme parks that make up that 90 percent of the “human experience and feeling where our feeling are all the same?” How do we measure those patterns and document them? That is the purpose of this search.

Monday, July 27, 2009

TouringPlans.com

I just uploaded the second part of my WDW MK Tomorrowland tour at touringplans.com. If you are going to WDW anytime soon you owe it to yourself to visit this informative site. I like to thank Len and Henry for their help and encouragement.

DESIGN: A walk through WDW's Tomorrowland - Part 2

Last week I compared the site plan for Tomorrowland to Main Street USA. This week I am going to focus on a couple of related items. First, I will talk about the level of motion that is unique to Tomorrowland. Then I will shift gears and talk about where this level of motion came from – Tomorrowland 1.0.

One of the signature hallmarks of Tomorrowland is all of the vehicles moving about. Moving vehicles dominate the land at all levels. On the ground plain, constantly queuing up are the cars of the Speedway. Up one level are the TTA trains. The TTA trains continue throughout the land and become a thread that ties many of the Tomorrowland structures together. Flying high overhead are the Astro Orbiter rockets.

When the Carrousel of Progress is open and spinning even the buildings add to the movement. And not long ago, you had the gondolas of the Skyway passing overhead. And we can’t forget Push, the talking trashcan. There is no other spot in the Magic Kingdom with such diversity of vehicles on display.

This movement is due to the original Tomorrowland. Tomorrowland 1.0 lived until 1994. In the relatively brief history of the Magic Kingdom, only Tomorrowland has received a significant makeover. Adventureland and Frontierland have been expanded as attractions have been added. Toontown Fair is a temporary idea made permanent. But only one land has had a sequel – Tomorrowland.

What you see today is the Imagineers solution to a longtime vexing problem. How do you create the world of tomorrow when tomorrow happens so fast? What happens when the design and construction process takes so long that by the time the project is done it isn’t relevant anymore?

Don’t believe me that this is a real problem? Need an example of what happens when you loose this battle? Been to DisneyQuest lately?

One of the hallmarks of Disney design is that each land feels like a “place”. And by place I will use the definition drafted by architect Charles Moore. He once stated that “Place is the projection of the image of civilization onto the environment”.

Disneyland’s first Tomorrowland (1955) was set in 1986, the return year for Haley’s Comet. It was updated in 1967 to no specific date but the place was the “world on the move”. The Magic Kingdom’s Tomorrowland 1.0 was the next generation of that concept. But 20 years later the “world on the move” was looking dated.

So the solution in 1994 was to rethink the entire question.

Instead of projecting a place set into the future, why not just create a fantasy place influenced by visions of the future. The Imaginers decided to borrow elements from Disneyland Paris’s Discoveryland and create “a future that never was”. This created a place that is less about anticipating the future than creating a more timeless setting. To this end, the Imaginers borrowed heavily from predictions of Jules Verne, HG Wells, and Buck Rodgers to create a “Spaceport”; a place where visitors from throughout the universe come and go. In some respects Tomorrowland is the first “postmodern” land and that idea would be amplified at Disney’s California Adventure.

When the Magic Kingdom opened in 1971, Tomorrowland was a bright shiny optimistic vision of the future. It was a world of motion. Gleaming white spires greeted you and the future looked so bright that you had to wear shades (that white paint). Today, Tomorrowland has become sci-fi Fantasyland. The emphasis is on the familiar instead of the challenge of what could be. Even the most forward-looking attraction – the Carousel of Progress – is presented like it is a museum.

Tomorrowland is clearly organized, a very entertaining space to sit and take a break, and brings back a nostalgic moment for those old enough to remember when…

Thursday, July 23, 2009

More Fun from the Walt Disney Family Museum - Gallery 2

That fateful telegram that Walt sent to Roy right after he learned that he lost Oswald and most of his artists. Talk about the ulitmate optimist. Most men would have been crushed. He became inspired. It reads DON'T WORRY EVERYTHING OK WILL GIVE DETAILS WHEN ARRIVE.

An early sketch of Oswald.

This is a copy of Walt and Lillian's marraige certificate.
Last week I was privileged to bring you some items from Gallery 1 of the Walt Disney Family Museum. This week we will peek into Gallery 2. The focus of this gallery is on Walt’s life from 1923-1928. These were very important years in his life. He moved to Los Angeles, founded the Disney Brothers Studio, got married, and tasted his first drink of success with the Alice shorts and Oswald the Lucky Rabbit. He also hit the ultimate low when Oswald was stolen from him. The key is that from this point forward he would always be in control of his intellectual properties which has been at the core of the Disney organization success.

By 1928, Mickey Mouse would enter the picture and the world would never be the same. The gallery will feature original artwork, examples of the business correspondence between the brothers, and the first glimpses of the Hyperion Studio. The gallery will also feature the great love shared between Walt and Lillian.

The Museum will start taking ticket orders online on August 1. D23 members can get a shot at free tickets for the preview event in September. The Museum opens to the public on October 1. To learn more visit the Museum online at www.waltdisney.org. They also have updates via twitter www.twitter.com/wdfmuseum and a Facebook group at www.facebook.com/thewaltdisneyfamilymuseum.

Next week I will bring you items from Gallery 3.



THE FIRST THREE MONTHS - ARTICLE INDEX

Well I have been at this blog thing for only 3 months now but what a fun 3 months. I appreciate the comments and suggestions and there will be plenty more surprises and things to come. For those who are new to SamLand's Disney Adventures, most articles tend to fall into certain categories. This is an index of what I have done so far.

TOURING TIPS AND SAMLAND'S DISNEY EXPERIENCES

DISNEYLAND VERSUS WALT DISNEY WORLD ATTRACTION COMPARISONS

THE DESIGN OF WALT DISNEY WORLD'S MAGIC KINGDOM SERIES
  • Introduction to the Urban Design series is here.
  • A walk down the Magic Kingdom's Main Street - Part One.
  • A walk down the Magic Kingdom's Main Street - Part Two.
  • A walk through the Magic Kingdom's Adventureland - Part One.
  • A walk through the Magic Kingdom's Adventureland - Part Two.
  • A walk through the Magic Kingdom's Liberty Square through Frontierland - Part One
  • A walk through the Magic Kingdom's Liberty Square through Frontierland - Part Two
  • A walk through the Magic Kingdom's Liberty Square through Frontierland - Part Three
  • A walk through the Magic Kingdom's Liberty Square through Frontierland - Part Four
  • A walk through the Magic Kingdom's Tomorrowland - Part One

PHOTOS

WALT DISNEY QUOTES

Always inspired by the words of the man himself, I have posted a number of Walt quotes here, here, here, here, here, here, here, and here.

HISTORY
THE PROCESS OF UNFOLDING
A unique series that explores the design theories of Christopher Alexander and applies them to why the parks urban spaces work so well. This series is for those who want to understand why, not just how, design patterns make for meaningful places.
  • Part One

Of course there is always more including advice from Shrunken Ned, the occasional rant, and one-off articles. And don't forget my appearance on WDW Today's podcast talking about the arrival experience of the 4 WDW parks. My first and second appearance on the podcast are also available.

Wednesday, July 22, 2009

Disney Design and the Process of Unfolding - Part 1

As Monty Python famously once said, “And now for something completely different”.

This series is my opportunity to explore my curiosity with the principles articulated in Christopher Alexander’s A Pattern Language and his latest work The Nature of Order: An Essay on the Art of Building and The Nature of the Universe. I intend to use the Disney theme parks as my lab to better understand those principles. So please indulge me as I think out loud. You bought the ticket; let’s go for the ride.

Through my observations, life experience, and education, I have come to accept that everything is interconnected in some way. My curiosity has driven me to try and understand how this applies to the built environment. To help me, I needed to find an organizing principle that could express why and how everything hung together. In 1991, I read Christopher Alexander’s A Pattern Language: Towns Buildings Construction and I had that moment. I had found what I was looking for and I haven’t let it go ever since.

The impact was so strong I changed careers. For many years I was in the music industry. I am constantly asked how I went from the music business to urban planning. What is the connection? In my mind there were many but I found that the best way to articulate my thinking was to use the Disney theme parks as my example.

A theme park is like a city on fast forward. Cities and theme parks have to provide the same basic services such land use planning, public safety, food delivery, wastewater treatment, food and housing. The time frame of change at a theme park is much quicker than a city, it is easier to document, and it is at a scale that is easy to comprehend. Things happen fast. A walk through Disneyland would reveal that there is very little left from 1955. More has changed than you might think.

Don’t believe me? I could argue that every improved central business district, shopping center, Casino, and lifestyle mall is a direct descendant of the values and polices that are used on Main Street USA. Those standards and expectations are the benchmark for all such districts.

Walt Disney World may not have been the city that Walt dreamed of (which I think could have worked) but hundreds of thousands of people are on property and need all of the services a mid-size city. Disneyland has been so ingrained into the psyche of Southern California; Charles Phoenix (www.godblessamericana.com) has created a wonderful tour that equates parts of downtown LA to the lands of Disneyland. And everybody here gets it. I highly recommend you take his tour when it is offered.

From a planning and design perspective, at the parks you can witness the emotional reactions of people experiencing new (or familiar) spaces and note the positive and negative patterns. When it comes to function, nothing demonstrates what works and what doesn’t more than having tens of thousands of people a day walking through and using your stuff. Plus, the scale is manageable.

So why? Why is it that the parks have so many spaces that strike such an emotional chord with people? What lessons can I learn and how can I apply it to my projects and for my clients? As Mies van der Rohe once said, “God is in the details”.

The focus of this essay is to understand how the details of Disney theme parks interlock and grow to become something much bigger than the individual parts. Understanding this process is the key to creating places and spaces that are meaningful and relevant, and therefore, magical. Either way, the solution must be quantifiable and repeatable.

Monday, July 20, 2009

DESIGN: A walk through WDW's Tomorrowland - Part 1

For this little trip through Tomorrowland, I want to focus on three things that have captured my imagination. First, I have noticed that the site plan for Tomorrowland is really a modern take on the same plan for Main Street USA. Second, the land has a kinetic energy that is unique in the Magic Kingdom. Finally, I am fascinated by the fact that Tomorrowland is the only land to receive a major makeover in this park.

This trip will take us from small town America in the 1900s to the deepest edge of Space (Mountain that is). Let’s start from the Partners statue in the Hub and turn to the east.

Before we step across that bridge and enter the future, let’s spend a moment and recall the Main Street experience. My hope is that you will also see some of the design and crowd flow patterns repeating.

You get to Main Street USA from the entry plaza by passing through a natural barrier. In this case, it is the berm that holds the railroad tracks. You emerge on the other side in Town Square. Town Square funnels down to the narrow Main Street. Main Street is framed by the buildings and energized by the activity generated by the storefronts. The degree of life is enhanced by the presence of Cinderella Castle at the view terminus. This design pattern is known as a “wienie” in the Disney lexicon. At the end of the corridor is a strong central space with attractions radiating out like the spokes on wheel.

Compare Main Street to Tomorrowland. The gardens on the east side of the Hub are much larger than those on the west side. Unlike the more subtle entries to Liberty Square and Adventureland, Tomorrowland dominates the landscape. The Tomorrowland structures frame the open space much like the buildings on Town Square and this creates a more urban space than what you see on the west side.

You cross over a very wide bridge. The pathway and bridge is the same right-of-way as Main Street sans the sidewalks. Much wider than the paths to the other lands. You have to cross over a natural barrier. In this case, it is the Swan boat moat.

Once you have passed under the ceremonial gateway and over the bridge you enter a narrow corridor of buildings. Instead of storefronts enlivening the space, the constant motion of the TTA buzzing overhead and the odd articulation of the structural materials creates energy. These structural elements also provide much needed shade.

What draws you forward, all the way from the Hub, is the Astro Orbiters flying high above the land. Like Cinderella Castle, this siren call beckons all from the Hub. Once you have made it to the other end of the corridor you end up in a central hub space with attraction radiating out like spokes on a wheel. All of the entryways are oriented toward the TTA platform just like all of the lands are oriented toward the Partners statue.

The reality is this is all about crowd flow. The site plan for Tomorrowland is influenced by Main Street and functions much the same way. Those objectives include creating a strong gateway that establishes that you have passed into a different place (and time). Both lands draw guests through the space by a strong iconic element at the end of a vista. Each land uses the architecture to create corridors that reinforce the significance of the icon at the end of the street. And each land deposits the guest into a large central open space. Once you are in that space you can make choices as to which adventures you wish to pursue.

Each land is different. Adventureland is a winding path that leads to a plaza area. Liberty Square is a large outdoor room. Frontierland is a strip mall facing a river. Main Street and Tomorrowland are the classic corridors. But Tomorrowland has one thing that the other lands don’t – the kinetic motion of a world on the move. More on that later.

Friday, July 17, 2009

Walt Disney Family Museum

The exterior of the museum.
Walt on his backyard railroad - the Carolwood Pacific.


Walt and his two daughters - Diane and Sharon. Diane is the force behind the creation of the Museum.
Walt and his daughter and grandson. Pretty snappy Autopia cars, eh?

This is the earliest known image of Mickey Mouse.


Walt's childhood cartoons will be shown.

Walt's love of music came early. His father's fiddle.

Before growing a mustache.


I know, three posts in one day. But I can't sandbag this great stuff. I just got a note from the Walt Disney Family Museum with some great information about the galleries. This is only getting me more anxious to visit when they throw the doors open.

Let's start with Gallery 1: Beginnings - Walt Disney's Early Years (1901 -1923)

The gallery will focus on Walt's early life and inspirations. For readers of this blog, his life story has probably become more familiar than what you know of your own relatives. But, for the first time, you will actually get to see his early cartoons, items from his early days, and the beginning of his career. The gallery will end just as Walt is setting up shop in California in 1923.

The museum is slated to be open on October 1 and tickets will go on sale August 1. You can order the tickets online at www.waltdisney.org.
I hope to bring you more information next week.

I encourage you to join the WDF Facebook group and sign up for the Twitter updates.

Thank you Andrea.

UPDATE: I understand that D23 members will be able to access a limited number of tickets for the weekend of September 26 & 27. You have to go online to the Family site on August 1.

54 Years ago today

Copyright Disney. All Rights Reserved


Saw this photo at Jim Hill's site today. Bobby Burgess is second from the left. The extremely energetic one. Some things never change.




ONE PERSPECTIVE: Space Mountain July 17, 2005

Back Row: BRENT BURGESS, YOUR HOST
Front Row: Brother-in-law BOBBY BURGESS, BECKI BURGESS


To all who come to this happy place: Welcome. Disneyland is your land. Here, age relives fond memories of the past…and here youth may savor the challenge and promise of the future. Disneyland is dedicated to the ideals, the dreams, and the hard facts that have created America…with the hope that it will be a source of joy and inspiration to all the world.

Thursday, July 16, 2009

TIPS: Disneyland Railroad Tender Car Ride


Ever wonder what it would be like to run a steam locomotive like the ones that power the Disneyland Railroad? Well you can get very close to that experience. If you see Engine 1 or 2 running and the conditions are right, you and one guest can might be able to score a ride on the tender car. That special seat puts your right there in the cab with the folks running the train.


A confession. I am a train freak. Love 'em. If you don't own Steve DeGaetano's "Welcome aboard the Disneyland Railroad" and Michael Broggie's "Walt Disney's Railroad Story" then what are you waiting for? You said you were a Disney fan.

The E.P. Ripley and the C.K. Holliday are the two original steam locomotives built specifically for Disneyland. For many years, Disneyland didn't even own the trains. Instead, they were owned and operated by a separate company owned by Walt Disney called Reltaw. They are one of the defining features for each of the Magic Kingdoms. I would argue that Disneyland wouldn't exist if it were not for these two trains.

According to Broggie, Walt learned a couple of lessons with his backyard railroad, the Carolwood Pacific. First, there is just something about steam trains that fascinates children and adults. He also built up an earthen berm around his property to shield his neighbors from his train and he from his neighbors. The berm is what prevents the real world from intruding into Disneyland.


Engine 1, the C.K. Holliday (4-4-0 America - 5/8ths scale) is somewhat based on the Lilly Belle, Walt's backyard 1/8th scale locomotive. That locomotive is based on a famous Central Pacific Steam Locomotive that you can see in Sacramento, California. If you look a the smoke stack you can see this was a wood burning locomotive. Here is some guilt free news. Today all of the Disneyland trains are run on bio-diesel (old french fry oil). Originally, the Holliday only stopped at the Frontierland station and the rolling stock was cattle cars.

Engine 2, the E.P. Ripley would be the coal burning example of a 4-4-0 American. Both locomotives are named after former Atchison, Topeka & Santa Fe Railroad presidents. For me, the Ripley will always be the locomotive Walt guided into the Main Street station on the opening day broadcast. When you watch the video just get a look at his face. That is a man having the time of his life and being right where he wanted to be. Originally the Ripley only stopped at the Main Street Station.

The tender car holds the fuel and water for the locomotive. But on the Holliday and the Ripley, there is even a place for you. Engines 3, 4 and 5 were Baldwin trains that were built for business. Engines 1 and 2 were purpose built for the park. One benefit is this prized seat for 2.
To ride the tender car just ask the Cast Member working the Main Street station. Have a lot of patience and be very, very nice. There are four reasons they will not allow you ride:

1) They need to refill the water.
2) They need to blow down the boiler. This is fun to watch at the New Orleans Station. Saw a mini blow down at Tomorrowland while riding the tender car the night I took these photos.
3) They are changing crews.
4) The cast member just doesn't want to deal with it.


If you get the green light, and it may take a few passes of the trains, then you will bypass the regular line and push pass the little gate leading to the locomotive. Watch your head as the roof is very low. Step up on the metal plates and take a seat. They have one of those little plastic seatbelts you must wear.

This perk is for round trip only. No exits. As you can see it is pretty cozy and you will get to know your Fireman and Engineer. It is a very different experience because you are sitting with no cover. You are just behind the locomotive. You cannot hear the soundtrack and going through the tunnels is a very odd experience. The Grand Canyon and Primeval World dioramas take on a whole new meaning as you feel the shed surrounding you.

The Cast Members operating the train are some of the best in the park. They are always glad to answer questions and help you to understand how this machine lives and breathes. The amount of tweaking done by the fireman is always a surprise. This is a very complex process that requires a lot of training. I understand a minimum of 200 hours just to be fireman.

Steam trains are very finicky and have personalities. If you ask the crew which locomotive they like best and why it would be like a parent talking about their child. It is not a simple black and white question. You get a real sense of the power of steam power.

It can get very hot in here. You are right up against the firebox. The fireman can teach you about the water meter and proper water levels.

If you get the chance to take a ride on the tender car you will be glad you did. I know what job I want when I retire....

Tuesday, July 14, 2009

SHRUNKEN NED - JUNGLE WITCH DOCTOR


SHRUNKEN NED’S BALANCED DIET

1)      While holding a double chili cheeseburger in each hand, balance a pepperoni pizza on your head, and a bowl of chocolate chip cookie dough ice cream on your nose.

2)      Eat everything you can balance.

Monday, July 13, 2009

DESIGN: A walk through WDW's Liberty Square through Frontierland - The Finale

I am always amazed when I walk through Liberty Square and Frontierland in the Magic Kingdom. You have to credit the Imagineers for pulling off the impossible. Just like Liberty Square, Frontierland is designed to be a journey through time and distance. The story line will take us from St. Louis in the early 1840s to a ghost town after the gold rush boom in the 1880s. They have created a three-dimensional, immersive environment that moves you through time and space. And most people never even know it as they run to BTMRR or Splash Mountain.

The story of Frontierland begins where Liberty Square ends. Liberty Square is an impression of the idealized vision of Colonial America using design elements from the thirteen original colonies. That provides the eastern anchor for our journey. Frontierland celebrates the great westward expansion that followed the Louisiana Purchase.

The first building we come to in Frontierland is the Diamond Horseshoe Saloon. This is a movie interpretation of a grand show palace that would be common in St. Louis in 1840. St. Louis became known as the western gateway and the starting point for many pioneers.

For the next stop we move west to the Colorado Rockies. The time is now the 1850s. Here we find a northwoods union hall. If you look inside you can see one of my all time favorites, the Country Bear Jamboree. Oh I miss this one at Disneyland. Pooh, puh! While waiting for the show notice the marks on the floor. Those would be bear claw scratches.

As you go west, notice how each building uses the short hand of iconic design elements, materials, and different architectural styles to enhance the time travel story. There are clues to the year many of the building facades were built if you look closely enough. For example, the Town Hall was built in 1867. Pecos Bills Saloon is dated 1878. Texas James Slaughter owned the Frontier Trading Post. He was a real life person and Disney TV character who was famous in the 1870s.

Our journey continues westward to the great desert Southwest of the 1860s-70s. The designers use carefully chosen plant material and Spanish Mission architecture to recreate the cinematic image of a western town. Lots of Zorro influence. You know the use of Spanish influenced architecture wasn’t just serendipity. The designers had a problem they had to solve.

Dial up Google Earth and look at the aerial photo of the Magic Kingdom. You will notice that the west side of the park is basically one giant building with two different personalities. The south side faces Adventureland and the building facades enhance that theme. The north side facades advance the Frontierland theme. There are a couple of spots where you go from one realm to another. The designers have spent a great deal of thought on how to make those transitions very smooth.

In the movies, it is known as the cross-dissolve. A good example of this is the transition from Frontierland to Adventureland.

Pecos Bills Café’s architecture is in the Spanish Mission style, which was popular in the Southwest desert region of that period. However, those same Spanish influenced design cues were also appropriate for El Pirata Y el Perico right across from the Pirates of the Caribbean. If you are going to Pirates, you will be going from North America to a Caribbean island one hundred years earlier. The effect is subtle and not startling. But if they didn’t do it you would notice that something is just not right.

Now we take a little detour from our westward journey to visit the Deep South in the 1860s. This is the setting for Splash Mountain. At Splash Mountain, we can see how the Imagineers try to create a sense of anticipation through environmental design. They do it in a way that would be familiar to any filmmaker.

When you to the movies, before most feature attractions are previews. There is also a preview when you pass by Splash Mountain. The larger path takes you past the drop. This view exaggerates the height of the drop as the logs fall into the Briar Patch. There is another path, a boardwalk that is set beyond the drop. Here, not only can we see the horror on the guests faces as they drop but also we can see the happy payoff as they laugh and feel alive. These pathways help bond the viewers with the participants.

Our final stop on this westward journey is the little mining ghost town of Big Thunder. The peaks of Monument Valley influence the mountains within Big Thunder Mountain Railroad. The designers have used forced perspective to make them seem larger.

Since our journey took us from the east coast to the west coast, it is appropriate that the last thing you see in Frontierland is the Disneyland Railroad train station. The Rivers of America and the Liberty Belle are a symbolic link between Liberty Square and Frontierland. This waterway recognizes the importance of rivers and canals to the start of the American expansion. The Frontierland train station represents the completion of the transcontinental railroad and the end to the great expansion.

There is one more design element that is unique in Frontierland. It is the use of multiple pathways to provide variety to your experience. You can walk along the raised wooden plank sidewalk along the building facades. Or you can walk in the street with the herd of people passing through. You can also get a taste of the rural life by walking along the boardwalk at the edge of the Rivers of America. Not only does this provide a set of options for the guests but it creates huge capacity to move people without looking like a giant sidewalk.

I mentioned at the beginning of this series that Liberty Square and Frontierland become a time machine. They take you back to real places at specific times. To take a ride on the Time Machine start on Main Street USA. The time is around 1900. Cross the bridge toward Liberty Square and you go back in time to the founding of the nation. The path toward the west will take you to the 1880s. Get on the train and exit at Main Street. You are back in the 1900s. Talk about the Grand Circle Tour.